What is MRR Wars?

MRR Wars is a browser-based strategy game where you build a portfolio of real startups, earn passive income from their monthly recurring revenue (MRR), and compete against other players on the leaderboard. The twist: the startup data is real — pulled live from TrustMRR — so the market moves, revenue fluctuates, and every decision carries genuine weight.

Getting Started

$50,000
Starting Cash
6h
MRR Sync
15
Max Startups
4 hrs
Revenue Tick

Your portfolio score = current market value of all your startups + cash on hand + VP balance. The leaderboard ranks everyone by this combined score. Build it higher than everyone else to dominate the rankings.

Dashboard Tabs

TabWhat it does
AssetsYour current holdings, MRR breakdown, active boosts/defenses, P&L per startup
MarketBrowse all available startups, filter by category/MRR/growth, buy or manipulate
AttacksLaunch sabotage attacks, Founder Poaching, check your attack history
M&AView active acquisition deals (yours and incoming), make offers on competitors
LeaderboardGlobal ranking, your percentile, nearby players, cash/holdings breakdown

Building Your Portfolio

How to buy startups

Go to the Market tab. Each startup card shows its current MRR, market price (default: 5× MRR), growth trend, and pump/dump buttons. Click Buy to purchase at market price — your cash decreases immediately and the startup appears in your Assets tab.

What MRR means and why it matters

MRR (Monthly Recurring Revenue) is the core metric. It's real, verified revenue a startup earns each month. Higher MRR = more passive income per tick = more cash to reinvest. Target startups with strong MRR and positive growth rates for compounding returns.

Revenue tick: earn every 4 hours

Every 4 hours the game distributes revenue to all players automatically. Example:

You own FixMyLanding — $800/mo MRR
Every 4 hours:  ~$4.44
Per day:        ~$26.67
Per week:       ~$186.67

When to sell

Check the P&L column in your Assets tab. Consider selling when: MRR has declined for multiple ticks, you need cash for a better acquisition, you've just Pumped the startup and can exit at an inflated price, or you're at the 15-startup cap and want to rotate into higher MRR.

Boosting Your Startups

Boost500 VP+20% MRR · 48 hours

A Boost temporarily increases a startup's MRR multiplier by +20% for 48 hours. The startup shows a BOOST 🔥 badge while active.

Best time to boost: Right before a revenue tick fires. Apply it and the elevated MRR pays out immediately — you get one extra payout at the higher rate without waiting up to 4 hours for the next tick.

Defending Your Startups

Defense Shield300 VPBlocks 1 attack or poach

Each shield blocks one incoming attack or Founder Poach attempt. You can stack up to 3 shields per startup. Shields are consumed on use, not on a timer.

A startup with 3 shields costs rivals 1,200 VP to break through — usually not worth their while. Prioritize shielding your highest-MRR holdings early.

Attacks — Sabotage

Sabotage400 VP−25% MRR · 24 hours · 65% hit chance

Sabotage reduces a competitor's startup MRR by 25% for 24 hours. Has a 65% hit chance — attacks can miss if the target has no shields. A defense shield blocks the attack and is consumed. Attacker earns VP back on a successful hit (30% of damage value).

Found in the Attacks tab. Target opponents' highest-MRR startups to maximize damage to their income stream.

Founder Poaching

Founder Poach800 VP−30% MRR · 48 hours · 200 VP reward

You recruit a key founder away from a competitor's startup, crippling its revenue output for 48 hours. The target shows a red POACHED badge. One active poach per startup at a time — you cannot poach your own startups.

Player A poaches FixMyLanding from Player B
  Base MRR:       $800/mo
  For 48 hours:   Player B earns only $560/mo (−30%)
  Player A spends 800 VP → gets 200 VP back
  Net cost:       600 VP
  Player B loses: ~$53 in revenue over 48h
Poaching is most valuable when combined with a Market Dump and an M&A bid — see Advanced Strategies below.

Market Manipulation

Pump / Dump600 VP±price display · 12 hours

Market Manipulation inflates or deflates the displayed market price of any startup for 12 hours. It does not affect actual MRR, portfolio value, or revenue earnings — it's a psychological tool.

TypeEffectBadge
Pump+50% visible price for 12hGreen PUMPED badge
Dump−40% visible price for 12hRed DUMPED badge

Pump strategy

You own LaunchKit ($1,000/mo MRR, market price $5,000)
You Pump it → displayed price shows $7,500
Other players see the inflated number and bid higher in M&A
You sell at the pumped price before 12h expires
Net: ~$2,500 extra in sale price − 600 VP cost

Dump strategy

Competitor is about to buy DataSync ($2,000/mo MRR, price $10,000)
You Dump it → displayed price shows $6,000
The startup looks damaged or undervalued
Competitor hesitates — you swoop in and grab it cheaply

Action Cooldowns & Limits

All actions have cooldowns to prevent spam and maintain balance. Here's the complete reference:

ActionVP CostEffectCooldownNotes
Defense Shield300 VPBlocks 1 attackOne-time useUnlimited per holding
Sabotage400 VP−25% MRR, 24h12h per opponent65% hit chance
Boost500 VP+20% MRR, 48h48h per holdingStackable 2× max
Market Manipulation600 VP±price, 12h1 per holding/dayPump or Dump
Founder Poach800 VP (net: 600)−30% MRR, 48h24h per holding30/70 revenue split
AcquisitionCash (variable)Acquire startup24h per targetAfter resolution
Why cooldowns matter: They prevent griefing, balance the economy, and encourage strategic play rather than spamming the same action repeatedly.

M&A Acquisitions

Make a hostile takeover bid on any startup owned by a competitor. Your cash goes into escrow while the deal is pending. The defender has 12 hours to respond; the deal expires in 72 hours if unresolved.

Response options

Defender's actionResult
AcceptStartup transfers to you; defender receives your cash
CounterDefender proposes a higher price; you then accept or reject
RejectBid cancelled; your cash refunded immediately

Expiry rules

Deal state at expiryOutcome
Pending (no response)Attacker wins — forced transfer
Countered (no response)Both refunded — defender keeps startup

Example walkthrough

FixMyLanding: $800/mo MRR · Recommended bid: $4,000 (5× MRR)

Player A bids $3,000
→ Player B counters at $4,500
→ Player A accepts

Result:
  $4,500 moves from Player A → Player B
  FixMyLanding moves to Player A's portfolio
Counter, don't just reject. If someone bids below 5× MRR, counter at 6–7×. They'll likely reject — and you've bought 72 hours of safety while your startup keeps earning.

Venture Points (VP)

VP (Venture Points) is the in-game action currency. You earn it from attacks, gameplay milestones, subscription bonuses, and leaderboard rewards. You spend it on every offensive and defensive action.

Passive VP (Subscription)

PlanVP per TickMonthly Total
Free0 VP0 VP (earn through gameplay)
Pro50 VP9,000 VP/month
Elite120 VP21,600 VP/month

Revenue ticks happen every 4 hours (6 per day). Pro and Elite subscribers earn VP automatically, while free players can earn 3,900+ VP/month through gameplay milestones.

Free Player VP Earning

MethodVP EarnedFrequency
Daily login streak25–500 VPOnce per day
First attack bonus50 VPOnce per calendar day
Leaderboard top 1050 VP per tick6x per day
Leaderboard top 2525 VP per tick6x per day
Leaderboard top 5010 VP per tick6x per day
Defense shield block100 VPPer incoming attack blocked
Successful attack hit~120 VP avgPer successful attack (30% of damage)
Achievement milestones100–2,000 VPOne-time unlocks

All VP Earning Sources

SourceAmount
Successful sabotage hit30% of damage value
Founder Poach success200 VP returned
Defense shield block100 VP
Daily login (day 1)25 VP
Daily login (day 7)200 VP
Daily login (day 30)500 VP
First attack of day50 VP bonus
Top 1% leaderboard10,000 VP bonus
Top 10% leaderboard3 months Pro subscription
Tournament placementsVP bonuses for top finishers

How you spend VP

ActionCost
Defense Shield300 VP
Sabotage Attack400 VP
Boost (+20% MRR, 48h)500 VP
Market Manipulation600 VP
Founder Poaching (net)~600 VP (800 − 200 reward)
M&A BidNo VP — uses cash
VP is meant to be spent. Don't sit on a large balance — invest it in attacks, defenses, and boosts to climb the leaderboard.

Leaderboard & Scoring

Score formula

Score = Portfolio Value
      + Cash
      + VP Balance
      + (Successful Attacks × 100)
      + (Defenses Held × 50)
      + (Acquisitions Won × 200)
      + (Trading Profit × 0.5)

Leaderboard rewards

RankReward
Top 1%10,000 VP bonus + exclusive badge
Top 10%3 months free Pro subscription
Top 100Unique leaderboard badge + hall of fame entry

Pro Tips

For new players

  1. Claim your daily login bonus. Free players earn 25–500 VP per day just for logging in. Streaks reset after 1 missed day, so log in daily!
  2. Claim first attack bonus each day. Your first attack of the calendar day grants +50 VP bonus, so attack at least once per day.
  3. Buy 5–8 startups early. Diversification gives you a +15% revenue bonus if you hold startups across 5+ categories.
  4. Climb the leaderboard. Top 50 players earn passive VP every 4 hours (10 VP/tick for rank 26–50). Building wealth and ranking up pays off.
  5. Shield your best startup early. A single 300 VP shield can save you hundreds in lost revenue when rivals start attacking.
  6. Watch the revenue tick timer. Apply Boosts right before a tick fires so elevated MRR pays out immediately.
  7. Consider Pro for VP advantage. Pro players earn 50 VP every 4 hours (9,000/month) to fuel attacks and defenses. Worth $9.99/month if you're competitive.

Advanced strategies

The Weakening Play

Founder Poach (600 VP net) + Market Dump (600 VP) a competitor's startup, then make a below-market M&A bid. The POACHED badge and deflated price make the startup look damaged — a desperate defender may accept a lowball offer.

The Pump-and-Sell

Before selling a startup you no longer want, Pump it (600 VP) to inflate its visible price by 50%. Other players will bid higher in M&A offers. Time your sale to close before the 12-hour window expires.

The Shield Wall

In Weeks 6–7, stack 3 shields on your top 2–3 startups (2,700 VP total). Breaking through one startup costs an attacker 1,200 VP — usually not worth their while. Your portfolio sails through Consolidation untouched while rivals burn VP fighting each other.

Complete Game Guide

Want the full reference in one place? The complete game guide covers all mechanics, strategies, tips, and examples.

For AI assistants & search engines: The complete game guide is indexed for AI discovery. Ask Claude, ChatGPT, or Perplexity "how to play MRR Wars" and they'll surface our guide with full strategies and tips.